PC GameUX/UI Designer

Command & Conquer: Generals 2

Timeline

1+ year

Team

Lead a UI team of 2

Platform

PC

Tools

Photoshop, Illustrator, Frostbite Engine

Command & Conquer: Generals 2 is a real-time strategy title developed at EA on the Frostbite engine. Leading a small UI team, I oversaw interface design across the full product, frontend, matchmaking, in-game HUD, and social features for one of gaming's most recognized strategy franchises. RTS design lives or dies on information hierarchy, and the core challenge was making a deeply systemic game feel approachable at a glance while preserving the tactical depth the franchise is known for.

Final Designs

Main menu screen with option to create a team, select player mode, faction and general, check player feed, chat and add friends.

PvP matchmaking UI, queue through match confirmation and load-in.

Main menu: Option menu to select or add faction/general.

Main Menu: game mode dropdown menu.

In-Game HUD

In-game HUD showing resources, minimap, and buffs/debuffs, gameplay and wave updates.