VR GameSenior UX/UI Designer

Walking Dead: Saints & Sinners

Timeline

2 years

Team

Solo UX/UI Designer

Platform

Meta Quest, PlayStation VR

Tools

Photoshop, Figma, Unreal Engine

Walking Dead: Saints & Sinners is a survival-horror VR game set in the Walking Dead universe, shipped on Meta Quest and PlayStation VR. As the sole UI designer across a two-year production, I owned the full interface pipeline, UX strategy, visual design, and Unreal implementation. The design challenge was building UI that felt physically grounded in a world where immersion is everything, creating interactions that served the game's tense, deliberate pacing without pulling players out of the experience.

Final Designs

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In-game "Horde" mode with key UI elements (indicators, popups, stats board, interaction with UI elements).

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End game clipboard interface showing mission completion stats.

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Kill animation UI feedback and visual effects.

Menus & Navigation

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Pause menu player interaction.

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Frontend menu design and navigation flow.

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Menu screen for the special gameplay called "The Trial" displaying player scores and zone selection.