2 years
Solo UX/UI Designer
Meta Quest, PlayStation VR
Photoshop, Figma, Unreal Engine
Walking Dead: Saints & Sinners is a survival-horror VR game set in the Walking Dead universe, shipped on Meta Quest and PlayStation VR. As the sole UI designer across a two-year production, I owned the full interface pipeline, UX strategy, visual design, and Unreal implementation. The design challenge was building UI that felt physically grounded in a world where immersion is everything, creating interactions that served the game's tense, deliberate pacing without pulling players out of the experience.
In-game "Horde" mode with key UI elements (indicators, popups, stats board, interaction with UI elements).
End game clipboard interface showing mission completion stats.
Kill animation UI feedback and visual effects.
Pause menu player interaction.
Frontend menu design and navigation flow.
Menu screen for the special gameplay called "The Trial" displaying player scores and zone selection.